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Deimos Revisited

Posted: Thu Dec 10, 2009 2:31
by Sniper 109
Well, this wasn't a very big project, it's only four maps long.. Non the less, I put a bit more effort into these maps than I did with KDiP which is probably why it took just as long to make. I spent quite a bit of time placing the monsters, I got rid of the frustrating mazes, dead ends and everything people didn't like about KDiP.wad.
Now I'll give you a quick summary of this wad. It's got 4 new maps, 2 new guns the machinegun (replaces the pistol) and the rifle (replaces the chainsaw). It also has a final boss done in dehacked. Another interesting part about this wad is full vanilla doom compatibility! So you'll be able to play it on any port you want!

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Re: Deimos Revisited

Posted: Thu Dec 10, 2009 5:04
by Logan MTM
Nice design and nice gameplay! Good job! :)