Help with rotating models
Posted: Tue Feb 16, 2010 4:13
Hey Guys,
I am currently attempting to write up ModelDefs for the jDoom Doom 3 Monster pack so it can work with GZDoom. I have had success so far with the exception of rotation. When the monster changes direction in jDoom it actually rotates, however in GZDoom it just choppily changes the angle. How do I go about making the monster rotate ONLY when it turns during its movement state. Here are one of my ModelDefs if it helps...
http://www.pastebin.ca/1797970
I am currently attempting to write up ModelDefs for the jDoom Doom 3 Monster pack so it can work with GZDoom. I have had success so far with the exception of rotation. When the monster changes direction in jDoom it actually rotates, however in GZDoom it just choppily changes the angle. How do I go about making the monster rotate ONLY when it turns during its movement state. Here are one of my ModelDefs if it helps...
http://www.pastebin.ca/1797970