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Help with rotating models

Posted: Tue Feb 16, 2010 4:13
by metroid014
Hey Guys,

I am currently attempting to write up ModelDefs for the jDoom Doom 3 Monster pack so it can work with GZDoom. I have had success so far with the exception of rotation. When the monster changes direction in jDoom it actually rotates, however in GZDoom it just choppily changes the angle. How do I go about making the monster rotate ONLY when it turns during its movement state. Here are one of my ModelDefs if it helps...

http://www.pastebin.ca/1797970

Re: Help with rotating models

Posted: Tue Feb 16, 2010 6:44
by dark-slayer-201
This is a missing feature (from my knowledge), but it may be possible to do this with decorate.

Re: Help with rotating models

Posted: Wed Feb 17, 2010 3:05
by metroid014
I could probably do this through DECORATE using [wiki]A_SetAngle[/wiki], however from what I am aware of there is no Turning state...