Sector Light Mode and general brightness/contrast
Posted: Sat Feb 27, 2010 14:35
The default option in 'Display Options -> OpenGL Options -> Preferences' for Sector Light Mode seems to be "Dark" in the current version of GZDoom. Was this the case previously? It seems to make a big difference in how the level looks and it's hard to determine how bright to make a room when all these lighting options seem to have such a drastic effect on how the level looks.
I've been using "Standard" for Sector Light Mode and began designing a map based on those settings. Now that I've sent the map to others for them to take a look, it appears too dark for them. And that's without even mentioning the Brightness/Contrast/Gamma Correction sliders, which also have a massive effect on the appearance of the map.
Would it be best to change the map to suit the default settings? Or do most people change the settings like I did? Which would mean it doesn't matter what I do, the map will still look wrong for some.
I've been using "Standard" for Sector Light Mode and began designing a map based on those settings. Now that I've sent the map to others for them to take a look, it appears too dark for them. And that's without even mentioning the Brightness/Contrast/Gamma Correction sliders, which also have a massive effect on the appearance of the map.
Would it be best to change the map to suit the default settings? Or do most people change the settings like I did? Which would mean it doesn't matter what I do, the map will still look wrong for some.