last week i had an ideia to do sprites by only taking scrrenshots by a easy way to do it, i was thinkin all possibles wads to do! well i try dukenukem:
Spoiler:
i try soulcube with active and inactive yellow lights: when the soulcube fires, the yellow lights go out, you can see below:
Spoiler:
and the bigmon of half life:
Spoiler:
but my brain couldn't load those things, so i thought why not make doom models screen shots?
ok, i am working in gzdoom and some modelviewer and making, but is so much work!
i need somebody to help me!
if you are interested post here we can organize the things to do
yes, i will make decorate to modify some monsters, now think...
DOOM 2 HELL ON EARTH HIGH RESOLUTION
that is it!
Re: let's talk about doom high sprites resolutions
Posted: Wed Apr 07, 2010 1:45
by mathey bu
ok i make now the bosscube:
if you have a great image to post and donate her, feel free!
Re: let's talk about doom high sprites resolutions
Posted: Thu Apr 08, 2010 16:50
by mathey bu
ok, the demon i think the 3d model of jdoom or risen3d is very ugly so i try pinky demon of doom2todoom3 see below:
this is better, isn't it?
Re: let's talk about doom high sprites resolutions
Posted: Thu Apr 08, 2010 21:50
by mathey bu
yeah now the hell kight is ready to party:
Re: let's talk about doom high sprites resolutions
Posted: Thu Apr 08, 2010 21:58
by Enjay
What is that big yellow dot on the demon? Is it supposed to be an eye?
Re: let's talk about doom high sprites resolutions
Posted: Thu Apr 08, 2010 22:02
by mathey bu
Enjay wrote:What is that big yellow dot on the demon? Is it supposed to be an eye?
yeah iti is!
ok now i ll make spoils
Spoiler:
Re: let's talk about doom high sprites resolutions
Posted: Thu Apr 08, 2010 22:38
by mathey bu
the cyberdemon is alredy made
Spoiler:
maybe tomorrow i ll make the imp
this cyberdemon is very good but has a lot of bugs, please if you have a great cyberdemon to post, please post!
Re: let's talk about doom high sprites resolutions
Posted: Fri Apr 09, 2010 4:50
by dark-slayer-201
There is already a model pack out. Model rips don't look as good and the wad will take up much much more space.
Personally, I do not think it is a good idea.
Re: let's talk about doom high sprites resolutions
Posted: Fri Apr 09, 2010 22:02
by mathey bu
no, they look better! yes logicly the wad has some space like maximum of 100 mb but see the title to confirm! no it was a good idea beacuse of the decorate modify to fix some doom 2 bugs!
here the hell-knight ready:
Spoiler:
the particle system was the best atraction!
Re: let's talk about doom high sprites resolutions
Posted: Sat Apr 10, 2010 0:17
by mathey bu
here the imp:
Spoiler:
Re: let's talk about doom high sprites resolutions
Posted: Sat Apr 10, 2010 18:43
by mathey bu
decorate of imp made!
Re: let's talk about doom high sprites resolutions