GL Texture cache
Posted: Fri Apr 09, 2010 17:18
Just a few questions really.
I noticed that I now have a folder called "C:\Users\Nigel\AppData\Local\gzdoom\cache". In it are a bunch of other folders named after WADs that I have played. In them are "gzc" files.
Presumably these have been created since I enabled texture pre-caching a few days ago.
Purely out of interest, what is the format of the gzc files?
Already there are quite a few MB of cached files. Is this limited or managed in any way by GZdoom or does it just keep increasing with every WAD I play?
I notice that switching cache to "no" does not delete the files. Is there a way of purging the files from within GZdoom rather than finding the directory for mysefl? I only found them because I was trying to find where Doomsday had put its settings file.
I noticed that I now have a folder called "C:\Users\Nigel\AppData\Local\gzdoom\cache". In it are a bunch of other folders named after WADs that I have played. In them are "gzc" files.
Presumably these have been created since I enabled texture pre-caching a few days ago.
Purely out of interest, what is the format of the gzc files?
Already there are quite a few MB of cached files. Is this limited or managed in any way by GZdoom or does it just keep increasing with every WAD I play?
I notice that switching cache to "no" does not delete the files. Is there a way of purging the files from within GZdoom rather than finding the directory for mysefl? I only found them because I was trying to find where Doomsday had put its settings file.