Donkey kong country for gzdoom (released first alpha)
Posted: Sat Apr 10, 2010 18:25
using the zdoom/gzdoom engine (acs /decorate), and transform the first person view to a 3 person 2d platfom (well, the maps are in 3d), and the dk resources( sprites, music, sounds,etc), the "DD TEAM" (Doomero and Doomfiend) presents "Donkey Kong Country"
video:
http://www.youtube.com/watch?v=hMpLYOu154g
well, actualy this is my most dificult wad for to do, lot of scripts and decorate for make all works fine, about the mod, you can play as donkey or diddy like the first dk game, defeating the kremlings from the 3 games (actualy, the enemies are from dk1, dk2 and dk3), nice music from the 3 games (the most populars), textures and new levels, this make the diference about make "the same" of the snes version. The idea is make new and hard levels and a good and funny gameplay, we have intention of upload a demo, not soon, but is a done...about the gzdoom version, i use the version 1.3.17 but i tested on the latest version and i guess exist a problem with a line of the map, the most strange the gzdoom 1.3.17 doesnt happen that, well for the moment we decided 1.3.17 version.
progress (full): 5%
progress (demo): 40%
pd: is for gzdoom 1.3.17 and use doom2 (the recent gzdoom version make the game more buggy i dont know why)
link:
http://www.megaupload.com/?d=WLFGW4YO
only have 1 level and other incomplete but not showed into the gameplay. (the second level will be complete for the second alpha).
test and comment i need constructive critics about this, is a nice project and complex at the same time =)
special thanks: Roack16 (a old member), Demmon Breack Master.
video:
http://www.youtube.com/watch?v=hMpLYOu154g
well, actualy this is my most dificult wad for to do, lot of scripts and decorate for make all works fine, about the mod, you can play as donkey or diddy like the first dk game, defeating the kremlings from the 3 games (actualy, the enemies are from dk1, dk2 and dk3), nice music from the 3 games (the most populars), textures and new levels, this make the diference about make "the same" of the snes version. The idea is make new and hard levels and a good and funny gameplay, we have intention of upload a demo, not soon, but is a done...about the gzdoom version, i use the version 1.3.17 but i tested on the latest version and i guess exist a problem with a line of the map, the most strange the gzdoom 1.3.17 doesnt happen that, well for the moment we decided 1.3.17 version.
progress (full): 5%
progress (demo): 40%
pd: is for gzdoom 1.3.17 and use doom2 (the recent gzdoom version make the game more buggy i dont know why)
link:
http://www.megaupload.com/?d=WLFGW4YO
only have 1 level and other incomplete but not showed into the gameplay. (the second level will be complete for the second alpha).
test and comment i need constructive critics about this, is a nice project and complex at the same time =)
special thanks: Roack16 (a old member), Demmon Breack Master.