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xlat question

Posted: Mon Apr 12, 2010 11:20
by Gez
I see this in the GZDoom xlat/base.txt:

Code: Select all

332 = 0,		Sector_Set3DFloor(tag, 4)
However, the doc for [wiki]Sector_Set3dFloor[/wiki] says that 4 is not a valid type, since that's 4+0 and that flag is not supported for the Vavoom type.

So what is wrong here, the translation file or the documentation?

Re: xlat question

Posted: Mon Apr 12, 2010 11:52
by Graf Zahl
It's an undocumented hack type that can be used to patch some missing texture hacks the engine can't detect.