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v 0.9.8
Posted: Thu Oct 06, 2005 11:00
by Graf Zahl
Due to a crash that happens when using particles and 3D-floors at the same time I had to upload a fixed version. There are no new features here.
Posted: Thu Oct 06, 2005 14:56
by Cutmanmike
Question: Does crouch have skin support?
Posted: Thu Oct 06, 2005 15:14
by Graf Zahl
It doesn't even have sprite support yet. I just squish the regular player sprite and to be honest I don't know how much work I am going to invest here. Since there are no default sprites this could get extremely messy.
Posted: Thu Oct 06, 2005 19:02
by Cutmanmike
Did you ever try that zdoom someone made before? It had the same crouch code and sprites and skin support. DoomFU wasn't it?
Posted: Thu Oct 06, 2005 19:09
by Graf Zahl
No source, no help. Which means I'd have to do it all from scratch.
Posted: Thu Oct 06, 2005 20:17
by Hobbs
... I think what cutman means is, it has crouching player sprites to look at (and they should come in the wad).
Posted: Thu Oct 06, 2005 20:58
by Graf Zahl
I'f stiii have to code it from scratch. And player sprite handling is very, very messy.
Posted: Thu Oct 06, 2005 20:59
by Psycho Siggi
Those crouch skins can also be found in the zduck.wad that comes with ZDuck from Enjay's Overlord.
Posted: Thu Oct 06, 2005 21:20
by Graf Zahl
I have them. The sprites aren't the problem. The coding is. The player sprite handling code is not the prettiest stuff and I first have to get an overview what is required. But that is low priority right now. First the feature must work.
Posted: Thu Oct 06, 2005 21:24
by Soultaker
"cough"steal*cough* the code from Edge.
Posted: Thu Oct 06, 2005 21:25
by TheDarkArchon
EDGE's too different from the other ports to make much use of it's stuff. Shame, since there's at least 1 use for the NOZBUFFER flag in EDGE.
Posted: Thu Oct 06, 2005 21:31
by Soultaker
Yea figures since the Edge Team likes doing things that are out of the norm in the Source Port sector. Their crouch code WOULD be perfect but if only they would keep things simple.