Regarding fakecontrast
Posted: Thu May 20, 2010 21:37
I just checked the latest svn build and it looks like gl_fakecontrast is gone, or hiding somewhere. I never fully understood how it worked, but it definitely added depth to the maps.
With previous builds I was able to combine gl_fakecontrast and r_smoothlighting (now r_fakecontrast) for arguably better-looking results.
What happened and what's the status of the feature?
Thanks.
With previous builds I was able to combine gl_fakecontrast and r_smoothlighting (now r_fakecontrast) for arguably better-looking results.
What happened and what's the status of the feature?
Thanks.