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(nearly) all brightmaps (including textures and flats)

Posted: Thu May 27, 2010 18:57
by Virtue
Ive been working on the seriously untouched brightmaps lump, Ive pretty much got everything in Doom, Heretic and Hexen complete, it isnt perfect, there may be a few errors Ive not seen but yeah, I've even done nearly textures that had lights, theres just a few Hexen sprites (such as torches) that I havnt done....

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DOWNLOAD: http://files.drdteam.org/index.php/file ... htmaps.pk3

So yeah, you get the idea...

Re: (nearly) all brightmaps (including textures and flats)

Posted: Thu May 27, 2010 21:19
by Graf Zahl
This will definitely need some work to see which ones can be added without negative side effects. For example, having some of the light textures bright won't work well because they are also often used as switched off versions of the lights.

Re: (nearly) all brightmaps (including textures and flats)

Posted: Thu May 27, 2010 21:42
by Virtue
well, the computer ones are probibly my fave, plus surely monster brightmaps will go through?

Re: (nearly) all brightmaps (including textures and flats)

Posted: Thu May 27, 2010 22:12
by Graf Zahl
Agreed. The computers are among those I'd really like to add to the official package.

Re: (nearly) all brightmaps (including textures and flats)

Posted: Fri Jun 18, 2010 8:12
by RaVeN
Good Work =). I think this is good idea to officially add this file to GZDoom next release.

Re: (nearly) all brightmaps (including textures and flats)

Posted: Fri Jun 18, 2010 8:56
by Graf Zahl
That won't happen. Parts of it, maybe, but not the whole thing.