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Dawn of reality, real big city with 3D floors

Posted: Sat Jul 03, 2010 15:29
by doomexpert
Hi,

I'm waiting for a long time for a wad file that's been developed by one person.
He called himself ReinchardDoom.
here's the vid on youtube

http://www.youtube.com/watch?v=Wd2wR9zsa2U

It's a real existing realistic city map, anybody got news of the wad file in progress yet??
because i've got a project too with the same technique. a real existing big city wad with 3D houses but i've been working now for 1 year on it
so when dawn of realtiy -bytom in gzdoom is out then i can stole his textures also i can study his work to make my wad even better.

bye .

Re: Dawn of reality, real big city with 3D floors

Posted: Sat Jul 03, 2010 16:08
by Gez

Re: Dawn of reality, real big city with 3D floors

Posted: Mon Aug 23, 2010 8:05
by Reinchard
You can believe it or not, but I'm still working on this. I must finish many details.

Re: Dawn of reality, real big city with 3D floors

Posted: Mon Aug 23, 2010 11:47
by Enjay
Ah, good to hear from you. I was worrying that this project had died.

Re: Dawn of reality, real big city with 3D floors

Posted: Mon Aug 23, 2010 12:48
by Reinchard
I'm still working on it. The work is so difficult that I have to build a map based on a real town. This is a very big handicap. I can't create sectors where I want, but only where there is in real city. I will not published any news/screens/videos until I had finished the map. Thanks to all who still waiting for this.

Re: Dawn of reality, real big city with 3D floors

Posted: Tue Nov 30, 2010 1:59
by doomexpert
ah, Great! good to hear from you, i know it.. it's take's a hell of a time to build a real place rather then if you just build something:) but step for step. i dont want to think at the whole project,
that's too much.. can't wait when it comes out. keep it up

ohjeah got you rid of the lag problem? the newer versions of gzdoom solved that issue...

Re: Dawn of reality, real big city with 3D floors

Posted: Tue Nov 30, 2010 8:30
by dark-slayer-201
This is really good, although most of the 3d models can be replaced with midtex or walls.
Such as the outside windows of the buildings and the stoves.

Re: Dawn of reality, real big city with 3D floors

Posted: Wed Dec 01, 2010 15:05
by Reinchard
Its released some time ago. Check this:
http://forum.zdoom.org/viewtopic.php?f=19&t=17818

Re: Dawn of reality, real big city with 3D floors

Posted: Wed Dec 01, 2010 18:23
by doomexpert
wow it is already out! i didn't knew that, and i was waiting the whole time when it releases some day, damn it.
thanks, i gonna play and study it.

Re: Dawn of reality, real big city with 3D floors

Posted: Sat Dec 04, 2010 21:00
by doomexpert
Reinchard wrote:Its released some time ago. Check this:
http://forum.zdoom.org/viewtopic.php?f=19&t=17818
Do you have also a copy of normal textures of dor?
outside there is very annoying lag. i have a good reg, ati radeon 4870x2, intelcore 2 quad q9650 processor.

Re: Dawn of reality, real big city with 3D floors

Posted: Tue Dec 07, 2010 6:47
by Reinchard
So you must have good framerate with this, probably you just don't read the instructions in txt file. Use precache gl textures "on" and don't use high quality resize mode.

Re: Dawn of reality, real big city with 3D floors

Posted: Wed Dec 08, 2010 23:07
by doomexpert
Reinchard wrote:So you must have good framerate with this, probably you just don't read the instructions in txt file. Use precache gl textures "on" and don't use high quality resize mode.

i've read the instructions and it's all correct. precache gl tectures is on but where is it saved on hdd? i've looked also for another issues about the texture format and the texture filter mode but non of that reduce the lag.
the best config is texture format rgba8 and texture filter mode trilinear.

it's playable 24 frames at lowest and spaces where i'v got around in the 40 frames and normal spaces at 60 frames but overall is around 35 i think in spaces where he needs to render alot of walls. also when i am in area's where the leg is around 34-45 frames horizontaly then if i look down verticaly or in the center of the sky all the way up then the frames drops instant to 24 frames but when im in area's that offers 60 fps then if i look all the way up or down to the ground then it stays 60 frames per second (59 exactly)
also when using gzdoom 1.5.6 i have 1 frame rate less performans when using a better gzdoom svn build of r1120 i have 1 frame more. and r1124 give another half second frame rate more often when looking to the ground.

i've upload some benchmark, maybe they can do something about that rendering problem...

Re: Dawn of reality, real big city with 3D floors

Posted: Wed Dec 08, 2010 23:20
by doomexpert
here is my benchmark of my project when i look at the ground to render all of the walls together. with no (Hi-res textures)
I'm sitting on the edge of the transition that the benchmark's of total wall rendering can reduce my frame rate but i hope that it will never happen.

Re: Dawn of reality, real big city with 3D floors

Posted: Thu Dec 09, 2010 6:53
by Reinchard
I'm don't expert in this all technically things. On my comp I have max fps in some part of map, 60-80 in others and in "critical" large open areas 40-50 fps. So is most playable. I have Intel E8400 3,0 GHz and Nvidia GTX 285, 2Gb. But I have feedback from peopels with little worse hardware and in many cases he said is most playable. For example is full playable on Intel 1,8 GHz, Nvidia 9600, 2 Gb.

I'm check your benchmark. You right, some areas have very large number of linedefs to render, but there's nothing I can do with it - map is based on real locations, so I can't put one-sided blocking lines in every place. Thats main problem of this kind of projects. Theres few non-existing buildings with one-sided lines, so I think I do everything what I can.

Re: Dawn of reality, real big city with 3D floors

Posted: Thu Dec 09, 2010 9:02
by Graf Zahl
Reinchard wrote:For example is full playable on Intel 1,8 GHz, Nvidia 9600, 2 Gb.

I doubt that. I use a GF 8600 GT which is the same speed and a Core Quad CPU with 2.4 GHz and this map is not really playable on this system - and it's a lot better than the one you list.

Also, don't forget that AMD's GL drivers are a lot less efficient than NVidia's so those users will also experience problems.