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Help with PK3 files.
Posted: Sun Jul 11, 2010 22:32
by Onyx3173
Hopefully someone on here will be able to clear this up for me. I don't seem to be able to use .PK3 files.
It's supposed to be under the following format isn't it?
"E:\Games\GZDoom\gzdoom.exe" -file example.PK3
Re: Help with PK3 files.
Posted: Mon Jul 12, 2010 23:18
by NeoHippo
Onyx3173 wrote:"E:\Games\GZDoom\gzdoom.exe" -file example.PK3
That will work if you had a batch file, with that line, in the folder of the pwad example.pk3 and started it from there.
It would also work without the quotation marks.
The best way, however, would be if you had a shortcut icon for GZDoom on the desktop, and then simply drag the pwad unto that icon.
If you have not done so already, check out
http://zdoom.org/wiki/Installation_and_ ... n_of_ZDoom
Re: Help with PK3 files.
Posted: Tue Jul 13, 2010 7:47
by Onyx3173
Okay so if I wanted to use The Ultimate Torment & Torture which is in .pk3 format, all I need to do is drag it onto my GZDoom shortcut as long as it's in the same folder as GZDoom.exe?
Edit: That worked perfectly, thanks a lot for the help! And on another note, I just now realized my avatar is animated... Been a long time since I downloaded it so I forgot. (It's an animated .png file.)
Re: Help with PK3 files.
Posted: Wed Jul 14, 2010 1:43
by Onyx3173
Hmm, I just had an odd incompatibility issue. I had Firefox open and minimized and went to open GZDoom but Firefox kept stealing focus. Does anyone have some idea what would cause that?
Re: Help with PK3 files.
Posted: Thu Jul 15, 2010 13:34
by Enjay
Yeah, I had that problem and also saw around a few different forums that other people were experiencing it too with a variety of games. I reported it but I don't think anyone has picked up the bug for working on.
https://bugzilla.mozilla.org/show_bug.cgi?id=553939
Re: Help with PK3 files.
Posted: Thu Jul 15, 2010 18:18
by Onyx3173
Yeah, it had me convinced for about 5 minutes that I managed to mess up GZDoom somehow. Luckily it doesn't. I have enough problems with Doom Builder2 without having issues with GZDoom as well.
Re: Help with PK3 files.
Posted: Sun Aug 29, 2010 3:22
by jbailey8
I remember a change I made to doom2.wad to make light sources glow (imp fireballs
for example), but now I can't remember the change I made, it was a simple quick
change made to 1 thing in the wad file. I posted here instead of starting a new
thread, this was for gzdoom. If anyone can remember this change, please let
me know! I tried google and forum searches to no avail.
Thanks!
Re: Help with PK3 files.
Posted: Sun Aug 29, 2010 3:58
by Rex Claussen
jbailey8 wrote:I remember a change I made to doom2.wad ...
As many people will jump to tell you, you should never modify your IWAD (e.g., DooM.wad or DooM2.wad) unless it's been backed up first. But to answer your question ....
to make light sources glow (imp fireballs for example)
You probably added a GLDEFS lump that created a dynamic light for the fireball, and for all such light sources.