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T7D: SE
Posted: Fri Oct 07, 2005 18:55
by Apothem
I have begun concept work on the revamping of my old weapons modification The 7th Dimension. I will be redoing all the weapons in decorate, and actually completely finish the mod this time around. When I first did this modification, I had to do it in Dehacked as the decorate weapons were not available at the time. If you wanna see what I'm working with, go to my website at:
http://apothem.theomniverse.com/wads
Lets hope I do this right

Posted: Fri Oct 07, 2005 19:14
by Soultaker
I would like to be a beta tester for this.
Posted: Fri Oct 07, 2005 19:16
by wildweasel
Hmm, I was just about to write a review of the first one...
Posted: Sun Oct 09, 2005 21:32
by Apothem
wildweasel wrote:Hmm, I was just about to write a review of the first one...
Please do! I'd like to get another opinion on it, as I'm looking for more things to fix/add.
I'm also planning on getting my website updated and hosted here at the drd team website. So the sooner you post a review the better!

Posted: Tue Oct 11, 2005 5:10
by Apothem
Minor update: Got the autoshotgun gfx, working on coding and implementing.
Posted: Tue Oct 11, 2005 21:14
by Marty Kirra
Bleh, altough I like it. I've seen it in a bunch of mods lately...as an auto shotgun.
Posted: Wed Oct 12, 2005 2:59
by Apothem
Really? Where? Never seen many that have it... then again, I dont pay much attention these days.

Posted: Wed Oct 12, 2005 3:35
by Marty Kirra
Yeah, I know some mods have it, I can't remember any right off the top. WildWeasel? Help here?
EDIT: I finished that edit Apothem, I'll post it here tommarrow.
Posted: Wed Oct 12, 2005 5:07
by wildweasel
Marty Kirra wrote:Yeah, I know some mods have it, I can't remember any right off the top. WildWeasel? Help here?
EDIT: I finished that edit Apothem, I'll post it here tommarrow.
I actually pointed Apothem in the direction of this one myself - I believe it might have been in Grnade_x and Corupt_x as well as Necro_x (where I believe he took it from because it had shell-ejection animations on it). Shouldn't be that big of an issue though, I happen to like these graphics myself (and they're recolored, so it's a different impact altogether)
Posted: Wed Oct 12, 2005 9:30
by TheDarkArchon
It's also been used in CT-TUN2.wad (or was it named CT-TUNCD.WAD? CAn't remember of the top of my head
Posted: Wed Oct 12, 2005 16:18
by Apothem

You guys made it sound like it was a sin to use these specific gfx, but now I see it's alright. I thought these were overused or something and i just didnt know about it.
Posted: Wed Oct 12, 2005 22:19
by Marty Kirra
I coulda sworn that there were more, I remember seeing it in like a ton of mods. Oh well, I will post that edit soon enough.
Posted: Wed Nov 09, 2005 4:18
by Apothem
The mod has been updated a little, I'm going to be using the base bex in order to update the entire mod. Some weapons will be scrapped and recoded, and some will just recieve minor modifications.
I've added shell ejection to all weapons that needed it (Shotguns, autoshotgun, pistols)
Still working on getting the melee weapon figured out.