Automap textures are affected by lighting mode
Posted: Sat Aug 28, 2010 18:39
I wasn't sure whether to post this as a bug or a feature suggestion, so I figured I'll start a discussion about it first.
I have my lighting mode set to "Doom" and this makes the automap textures overly dark. The water texture in MAP01 and MAP02 of Doom 2 looks almost black to me. Setting the lighting mode to something else like "Bright" will make the textures' brightnesses look closer to the software renderer.
Is it possible to make it so that the automap textures do not get affected by the lighting mode?
I have my lighting mode set to "Doom" and this makes the automap textures overly dark. The water texture in MAP01 and MAP02 of Doom 2 looks almost black to me. Setting the lighting mode to something else like "Bright" will make the textures' brightnesses look closer to the software renderer.
Is it possible to make it so that the automap textures do not get affected by the lighting mode?