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Automap textures are affected by lighting mode

Posted: Sat Aug 28, 2010 18:39
by Nash
I wasn't sure whether to post this as a bug or a feature suggestion, so I figured I'll start a discussion about it first.

I have my lighting mode set to "Doom" and this makes the automap textures overly dark. The water texture in MAP01 and MAP02 of Doom 2 looks almost black to me. Setting the lighting mode to something else like "Bright" will make the textures' brightnesses look closer to the software renderer.

Is it possible to make it so that the automap textures do not get affected by the lighting mode?

Re: Automap textures are affected by lighting mode

Posted: Sat Aug 28, 2010 18:46
by Graf Zahl
You are probably right. I just called the standard lighting function here without actually checking the results.

Re: Automap textures are affected by lighting mode

Posted: Sat Aug 28, 2010 18:49
by Nash
Additionally, I notice that the night vision mode is making the automap textures glow green as well. Eek! :O

Re: Automap textures are affected by lighting mode

Posted: Sat Aug 28, 2010 20:23
by Graf Zahl
Not anymore. That was caused by the same mistake. It just called the function to get the light level for the player view but that was not correct.