GZDoom and Heretic
Posted: Sat Oct 16, 2010 11:38
Two questions:
1) There seem to be minor alignment problems with some highres fonts/icons in the Heretic HUD (alternate and normal). When using the highres pack from this site, the health/armor numbers are shown about middle of the left edge of the screen instead of down below near their corresponding icons (when using alternate GZDoom HUD). Also, the elapsed time (red numbers) would not be properly aligned on the automap (alternate GZDoom HUD). When using normal HUD, the ammo icons would float somewhere on the left side of the screen as well instead of being placed in the HUD itself. No idea if this is a GZDoom issue or some problem with the highres pack, but the included fonts seem fine to me.
2) When finishing a level, there is no intermission screen. Also, when finishing an episode, the game would directly go to the first map of the next episode. Is there a way to get the old behavior back, i.e. with intermission screens (at least for the first 3 eps), plus you have to select the next episode manually after ending the previous one?
Config:
> GZDoom v1.5.3.1043
> System: Win7 Ultimate (32bit), nvidia GF 9800 (ForceWare 258.96), 1920x1200 res
> Used Heretic highres packs: http://www-personal.umich.edu/~jimw/Cla ... gzHeretic/
1) There seem to be minor alignment problems with some highres fonts/icons in the Heretic HUD (alternate and normal). When using the highres pack from this site, the health/armor numbers are shown about middle of the left edge of the screen instead of down below near their corresponding icons (when using alternate GZDoom HUD). Also, the elapsed time (red numbers) would not be properly aligned on the automap (alternate GZDoom HUD). When using normal HUD, the ammo icons would float somewhere on the left side of the screen as well instead of being placed in the HUD itself. No idea if this is a GZDoom issue or some problem with the highres pack, but the included fonts seem fine to me.
2) When finishing a level, there is no intermission screen. Also, when finishing an episode, the game would directly go to the first map of the next episode. Is there a way to get the old behavior back, i.e. with intermission screens (at least for the first 3 eps), plus you have to select the next episode manually after ending the previous one?
Config:
> GZDoom v1.5.3.1043
> System: Win7 Ultimate (32bit), nvidia GF 9800 (ForceWare 258.96), 1920x1200 res
> Used Heretic highres packs: http://www-personal.umich.edu/~jimw/Cla ... gzHeretic/