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Quick Request: AltHud2?

Posted: Wed Oct 12, 2005 3:10
by BlackFish
I was thinking of a hud simular to the UT ones (mainly ut2004) with the weapons across rather than vertical and the health on the bottom and armor on the top (rather than the other way around, when armor's on bottom and health's on top).

If you want a screenshot I can get one.

Posted: Wed Oct 12, 2005 3:12
by Apothem
I second that. I think the HUD on on the UT's has got to be the most efficent I've seen in a while. It definently gets the job done right.

Posted: Wed Oct 12, 2005 3:16
by Soultaker
Also add a damn translucency option. I have had it with trying to see the icons on the AltHud. The whole near invisible crap with the icons as is brings the ALtHud down severly.

Posted: Wed Oct 12, 2005 4:24
by Enjay
Whilst we are on about the althud (which I personally love, and the althudcf lump works great too) I noticed a slight oddness. If you have the althud set to scale, it is proportionally smaller in 640x480 than it is in higher resolutions. It looks like it's not being scaled at all in 640x480 actually.

Posted: Wed Oct 12, 2005 9:23
by Graf Zahl
@Enjay: That's because scaling from 640x400 -> 640x480 looks like shit no matter how much texture filtering you apply.

As for the initial suggestion: Request denied. Why should I add yet another HUD?

Posted: Wed Oct 12, 2005 12:10
by Enjay
Graf Zahl wrote:That's because scaling from 640x400 -> 640x480 looks like shit
Heh, I guess that covers it. :)

Posted: Wed Oct 12, 2005 12:28
by BlackFish
moof, I guess I'll script something.

Posted: Wed Oct 12, 2005 18:55
by dennisjj2
Why not just discontinue support for 320x240 and 640x400? Both are too low of resolution, to me.

Posted: Wed Oct 12, 2005 19:08
by Graf Zahl
And the point being?

Posted: Wed Oct 12, 2005 19:12
by Cutmanmike
Umm... What's althud anyway?

Posted: Wed Oct 12, 2005 19:15
by Soultaker
dennisjj2 wrote:Why not just discontinue support for 320x240 and 640x400? Both are too low of resolution, to me.
Correct me if I am wrong but I do believe all modern games still support those resolutions. So why should Graf break tradition? Hmm?

Posted: Wed Oct 12, 2005 19:19
by Graf Zahl
There's no point in adding code to block these resolutions - as useless as they are.

Posted: Wed Oct 12, 2005 19:31
by Enjay
Cutmanmike wrote:Umm... What's althud anyway?
Graf's alternative HUD for GZdoom. You can enable it in display options and cutomise which items appear and which sprites are used for the items using a lump called althudcf. As well as that, it will put up an ammo count for any and all types of ammo relevant to the game and WADs loaded - including newly defined decorate ones and show you little icons for any wepons you may be carrying.

Posted: Wed Oct 12, 2005 19:47
by Cutmanmike
Wow. Another feature I missed.

Posted: Wed Oct 12, 2005 20:06
by NecroMage
The althud works great but the only thing I do not like is that when you load something like the wrw.wad its hard to see with all the weapons going up the side.