Hiya all. I am working on a Matrix Trilogy TC for GZDoom. I am having some trouble with the reflective floor in my map "Matrix Reloaded - Hall of Doors".
Looks likes, this is problem with your graphic card drivers (imo). This level looks fine at me:
Or I do not correctly understand the problem?
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 10, 2011 14:01
by Super Chex
Huh... I think you may be right. Though I was playing ActionDoom2 and the reflections in that looked fine. Hmm. Imma download some optimizations and see if that helps. BTW: You like the maps? ^^
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 10, 2011 15:17
by Kilian
First of all, try to download newest graphic card drivers, maybe it can be helpful Btw, what kind of graphic card do you have?
And yes, I very like map01 -- looks likes fresh, with HQ textures, new sky and music, it looks likes very good! Hope, you will be successful with project
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 10, 2011 17:23
by Super Chex
Kilian wrote:First of all, try to download newest graphic card drivers, maybe it can be helpful Btw, what kind of graphic card do you have?
And yes, I very like map01 -- looks likes fresh, with HQ textures, new sky and music, it looks likes very good! Hope, you will be successful with project
I'll do my best. And if I end up needing a team, I'll be sure to post this project in the Projects section.
My card: ATI Radeon HD 4200 on a 32-bit system running Windows XP.
EDIT: Aw man... I just installed the drivers... reflections still messed up and now my colors are limited. My compy sucks eggs...
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 10, 2011 20:00
by Kilian
Got it! Looks likes, this is not graph. card problem. Here's what I get on full posible detalisation on Windows XP 32bit (hq scale, fog, etc...):
Really strange, because my previous screenshot was with absolutely similar quality, but GZDoom was compiled and running on Linux OS (Ubuntu). Hmm.
Windows version of GZ is: v1.5.6 (R1104) / ZDoom 2.5.0 (R3010)
Linux version is: v1.5.6 (R0) / ZDoom 2.5.0 (R3010)
// out of ideas
P.S. My configuration: Intel Pentium Core 2 Duo @ 2.8 Ghz, 1.5 gb. RAM, NVidia GeForce 9400 GTX
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 10, 2011 20:19
by Super Chex
So... how do we fix this? o.o I'm getting tired of the visual glitchiness... -.-
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 24, 2011 4:45
by VGA
I'm getting glitches as well. And I'm using a glorious gtx260 (drivers 260.99), latest stable gzdoom.
There's 2 problems :
1) There is a box around my character that is brighter than the rest of the floor.
2) When moving, there is flickering at various places. Goes away when the doomguy stops moving.
Spoiler:
P.S.: The ceiling is also reflective in this shot, but it was the same when I tried it with normal ceiling.
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 24, 2011 13:49
by Super Chex
Okay. Turns out it's an error with that version. I got the latest SVN build, and the problem was resolved.
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 24, 2011 15:19
by VGA
Super Chex wrote:Okay. Turns out it's an error with that version. I got the latest SVN build, and the problem was resolved.
I can also confirm that it is fixed in r1203.
Is there a revision log I can follow ?
Re: Sector_SetPlaneReflection Issues....
Posted: Thu Mar 24, 2011 15:48
by Enjay
If you go here, you can follow the progress of the various projects hosted on mancubus.net.