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May it be a light to you in dark places...

Posted: Thu Oct 13, 2005 22:55
by Enjay
OK, so it's hardly the light of Earendil, and it definitely needs some tweaking, but I quite like the concept.

[edit] OK, tweaked it slightly. I removed the bounce from the projectile. It simply didn't find it controllable enough. Now your flare will light up pretty much where you throw it. Also, I shifted the glow sprites up in light (ahem) of Graf's comments. And yes, it does look better. I also added a graphic for the inventory. The original looked fine in althud, but was misaligned in the normal status bar. This new one works in both.[/edit]

[edit again] More slight tweaks. Different graphics and sound and a slightly modified fadeout. [/edit again]

[edit yet again] File modified to fix it for GZDoom 0.9.22. It will no longer work in 0.9.21 or less.[/edit yet again]

Posted: Thu Oct 13, 2005 23:06
by wildweasel
Perhaps one could make a flashlight by doing a dynamic light on either a puff (Edge style) or a bunch of invisible projectiles (so it'll cover more area)...

Posted: Thu Oct 13, 2005 23:10
by Graf Zahl
Neat. But the activated flare should be improved. Being cut off at the floor somewhat ruins the effect.

Posted: Thu Oct 13, 2005 23:15
by Enjay
That was actually deliberate. I initially had a round flare sitting above the ground. Then I was faced with the problem of does the glow stay centred at one point when it gets smaller, or does it appear to drop slightly. Setting the sprites to sit "in" the ground got round that problem and also allowed the sprite to wrap around a step, should it land near the edge of one. However, I take your point. It's not perfect by any means.

I just got a very odd sort-of-hang whilst using these files. The game just seemed to slow down massively - less than 1fps. I was able to alt-tab and close GZdoom, but the game itself was unresponsive. Any ideas?

[edit] Oh well, it's been a couple of hours, maybe more, and the problem hasn't repeated. Must have been "one of those things".[/edit]

Posted: Fri Oct 14, 2005 11:40
by Cutmanmike
wildweasel wrote:Perhaps one could make a flashlight by doing a dynamic light on either a puff (Edge style) or a bunch of invisible projectiles (so it'll cover more area)...
Already done... Sorta.

Posted: Sun Oct 16, 2005 20:14
by ellmo
Cutmanmike wrote:Already done... Sorta.
I just... upgraded your flashlight Cutty. Hope youre not offended ;)

EDIT:
Who owns those sprites? I would like to use them, as well as your work, in my WAD.

Posted: Sun Oct 16, 2005 20:20
by wildweasel
Ellmo: Those sprites are from Doom 2.5. I don't think they mind much about people using them (I've used them many times now).

Posted: Sun Oct 16, 2005 20:22
by ellmo
Grrr8...

A new atmospehric feature comes to my WAD... if only 3D-Floors weren't so pesky, I could use solarsnowfall's incredible fog throughout the entire map.

Thanks for info Weasel.

EDIT
Where can I find Doom 2.5. ?

Posted: Sun Oct 16, 2005 22:29
by wildweasel
The site lies at http://doom25.cjb.net/ - but I don't believe their download links work...

Posted: Sun Oct 16, 2005 22:51
by Soultaker
/me slaps WildWeasel with a large trout

Hehe. Yes the dl links work. I have dled from their site in the past.

Posted: Sun Oct 16, 2005 23:55
by wildweasel
My mistake...site needs Javascript to work =P

Posted: Mon Oct 17, 2005 17:35
by DoomRater
ellmo wrote:
Cutmanmike wrote:Already done... Sorta.
I just... upgraded your flashlight Cutty. Hope youre not offended ;)
I do that a lot myself, finding someone's work and improving on it.