http://starwarslegacy.net/Documents/Tra ... .part1.rar
http://starwarslegacy.net/Documents/Tra ... .part2.rar
First off I had to split the RAR file into two pieces so that I could upload it onto my page.
Inside it you will find two wads. One with the Map, One without.
Try it first without the SKYCUBES.WAD to kind of get an idea of what is supposed to be happening.
Then load it up (in GzDOOM and the latest PrBOOM+) and watch what happens.
Without the SKYCUBES.WAD the skies will transfer as they should, minus FOREST1 of course because there is no TEXTURE named FOREST1 to be found.
Add in SKYCUBES and the picture is very different.
PrBOOM+ makes all the Skies into the Default SKY1 sky which I have named SPACE1 through SPACE6. The upside to this is the Skybox is working, and you can make it spin, but only from left to right, as up and down seems to have no effect on the Skycube in PrBOOM.
Sadly FOREST1 is not showing up what so ever.
In GzDOOM, all the skies appear that should be appearing, accept the FOREST1 sky. It shows up in GzDOOM, but as flat textures without the SkyCube illusion.
I am unable to use MAPINFO because PrBOOM+ does not support it and I've no idea if there are plans to support it. I only want to use those features which PrBOOM+ and GzDOOM share in common. The reason being is that PrBOOM+ is very portable, there is a chance of getting it ported to the various Amiga OS's and that is my main target, though if all goes well the Dreamcast should have a port for the new SD Card reader before too long!
I would ask some of these questions in DOOMWorld, but I got banned from there nearly 10 years ago for being bull headed or something. I've tried to contact the MODs listed on the page, but my e-mails either bounced back or were not responded to.
As for the PrBOOM+ forums on Source Forge, they are hardly active, and the only person who has offered to help has been the author, but there is much he does not know about the engine he's porting. I guess there's a difference between the knowledge of a mapper and that of a coder. Likewise I don't want to drive the man crazy with all the questions I'm coming up with, so I figured since some of these features are features that GzDOOM (The Ultimate DOOM port!!!) shares in common, that perhaps a few of you might be able to stear me in the correct direction.
Bottom line, I need nearly every map to have it's own unique SkyBox, there has to be an easy solution, but thus far it's gone over my head.
Thankx in advance!