Need help with Brightmaps
Posted: Sat Feb 18, 2012 10:07
I recently got into some minor sprite editing for monsters and I wanted to make brightmaps for them.
I am 100% certain that my machine can render brightmaps and I can see the ones from the brightmaps.pk3 that comes with GZDoom.
I followed all the instructions and I'm pretty sure I did everything right, but I've encountered a strange problem:
When I define brightmaps and go to test the monster, he's invisible. I can still interact with him (he can shoot at me and makes sounds, I can shoot him also) but he is completely invisible, even though he has all his sprites defined in the DECORATE lump, and all the brightmaps correspond to sprites that do in fact exist. Only his projectile's pointlights display. Both the monster's sprites and the brightmaps are in 8 bit .png format
How do I fix this?
Thanks.
I am 100% certain that my machine can render brightmaps and I can see the ones from the brightmaps.pk3 that comes with GZDoom.
I followed all the instructions and I'm pretty sure I did everything right, but I've encountered a strange problem:
When I define brightmaps and go to test the monster, he's invisible. I can still interact with him (he can shoot at me and makes sounds, I can shoot him also) but he is completely invisible, even though he has all his sprites defined in the DECORATE lump, and all the brightmaps correspond to sprites that do in fact exist. Only his projectile's pointlights display. Both the monster's sprites and the brightmaps are in 8 bit .png format
How do I fix this?
Thanks.