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Using GZdoom's features in Doombuilder

Posted: Mon Mar 12, 2012 7:26
by heavyshell3k
How do I use GZDoom's dynamic lights in Doombuilder2 ? Is their a configuration file for GZDOOM using Doombilder 2?

Re: Using GZdoom's features in Doombuilder

Posted: Mon Mar 12, 2012 10:28
by Gez
If you don't have dynlights in your configuration files, you can edit them in:

Make a file named gzdoom_things.cfg in your Doom Builder Configurations/Include folder, with this content:
Spoiler:
(Spoilered for bigness.)

In your main configuration file (the one that's not in /Include), look for a block like this:

Code: Select all

thingtypes
{
	include("Includes\\stuff.cfg");
	include("Includes\\more_stuff.cfg");
}
(the names of the included files won't be the same, obviously.)

Add a line like this in the thingtypes block:

Code: Select all

	include("Includes\\GZDoom_things.cfg", "gzdoom");