Sprite Clipping Adjustment
Posted: Mon Jul 23, 2012 20:18
So I have a few questions about this feature:
- What's the difference between "Smart" and "Smarter"?
- How do GL_SClipFactor and GL_SClipThreshold work?
- When sprites are aligned to the floor (Y offset == height), "Always" still adjusts them upward by one "virtual pixel". Is this a simple inaccuracy that could be fixed?
- Would it be possible/acceptable to turn off adjustment on a per-mod basis through MapInfo? When I work with sprites I typically offset them above-floor. In a few cases (such as explosions) I can still see the sprites get "jumpy" when near the floor. Much like lighting mode, it would be nice if I could choose the best-looking method without requiring the user to change their settings.