sector lighting gradations
Posted: Tue Aug 21, 2012 19:44
I'm sure this had been asked before, but Search did not find what I'm looking for.
I have several sectors with an increasing brightness of 2.

which is rendered in-game like this

which shows three distinct brightness zones.
I applied evenlighting and smoothlighting in a MAPINFO lump, with the same results.
Is there something I could do, to avoid these distinct breaks ?
I have several sectors with an increasing brightness of 2.

which is rendered in-game like this

which shows three distinct brightness zones.
I applied evenlighting and smoothlighting in a MAPINFO lump, with the same results.
Is there something I could do, to avoid these distinct breaks ?