Randomised skins for models
Posted: Tue Jun 04, 2013 13:04
I know that this is a feature request and that requests are basically on hold/unwanted for the forseeable future. However, it struck me that it *might* be the kind of thing that could be implemented reasonably easily by someone familiar enough with the code to have a go because I *think* that the major components would already be there. Also, from a modding PoV, alternative skins for models can be made relatively easily versus doing it with sprites.
The kind of thing I am talking about is, for example, a zombieman replacement model could have a number of possible skins (say with different colours of hair or blood stain patterns) and MODELDEF, rather than just specify a particular skin graphic, could be used to list a number of skins from which one was chosen at random on an actor by actor basis.
I know that, technically, it can be done already by having a lot of duplicate code in DECORATE and MODELDEF but this suggestion would make things a lot neater and easier for a modder.
Anyone have any ideas on how to do it?
The kind of thing I am talking about is, for example, a zombieman replacement model could have a number of possible skins (say with different colours of hair or blood stain patterns) and MODELDEF, rather than just specify a particular skin graphic, could be used to list a number of skins from which one was chosen at random on an actor by actor basis.
I know that, technically, it can be done already by having a lot of duplicate code in DECORATE and MODELDEF but this suggestion would make things a lot neater and easier for a modder.
Anyone have any ideas on how to do it?