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Precache GL Textures Question
Posted: Tue Nov 05, 2013 20:22
by Enjay
I've been wondering: when precaching textures, what does GZDoom do? Does it do something like decompress textures to RAM, or are they written in a "quick access format" to the HD (and if so, where?) or what is going on? Thanks.
Re: Precache GL Textures Question
Posted: Wed Nov 06, 2013 9:25
by Graf Zahl
Precaching means that the hardware texture objects are created when the level starts, not when they are first needed to reduce texture upload time during gameplay.
Re: Precache GL Textures Question
Posted: Wed Nov 06, 2013 19:26
by Enjay
Thanks for the answer and that certainly makes sense and ties in with what I've seen when using the feature.
Part of what prompted the question was that I'd seen a folder called "zdoom" in my AppData/Local folder. Inside that there were sub folders which had the names of some of the mods that I have run. Given that it seems this was nothing to do with texture caching, any idea what that folder is about?
Re: Precache GL Textures Question
Posted: Wed Nov 06, 2013 20:27
by Blue Shadow
Re: Precache GL Textures Question
Posted: Wed Nov 06, 2013 21:10
by Enjay
Ah, that'll be it. Thanks.