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Stretch short skies does not work at all.

Posted: Wed Jan 01, 2014 12:26
by Leonard
What else to say ?
Since zandronum 2.0 is in alpha testing I noticed that the skies were incredibly short (and looked kind of ugly) compared to the old zandronum and that's when I noticed.
Zandronum 2.0 have updated its codebase to ZDoom 2.5.0/GZDoom 1.5.0 so perhaps it got broken here ?
ZDoom works correctly.
Yes I did test on GZDoom 1.8.2 before making this thread.

Re: Stretch short skies does not work at all.

Posted: Wed Jan 01, 2014 14:24
by Gez
GZDoom does not stretch skies. [Not a bug]

Re: Stretch short skies does not work at all.

Posted: Wed Jan 01, 2014 15:15
by Leonard
Why did it get removed ?

Re: Stretch short skies does not work at all.

Posted: Wed Jan 01, 2014 16:38
by Gez
It was never removed. It just never was there in the first place.

Re: Stretch short skies does not work at all.

Posted: Wed Jan 01, 2014 16:55
by Leonard
Weird.. In zandronum 1.2 there is sky stretching on open gl and it looks great.
And the skies were stretched in the old GZDoom
Here's an exemple from GZDoom 1.1.1
[spoiler]Image
Image[/spoiler]
http://sourceforge.net/projects/zdoom/f ... p/download (if you want to try for yourself)

Now it looks ridicoulusly small. Should I make a feature suggestion ? (before you say no ? :p)

Re: Stretch short skies does not work at all.

Posted: Thu Jan 02, 2014 9:42
by Graf Zahl
Won't happen. Sky stretching is merely a crutch to hide the missing parts in the software renderer.
Older GZDooms handled sky positioning wrong, that's why it got changed. There was never a genuine sky stretching option.