Dynamic Light "Things"
Posted: Tue Jan 07, 2014 14:21
I got seriously carried away with placing Dynamic light "things" in one area mostly "subtractive" for shadow work in GZDOOM (UDMF). This area
is loaded with 3D Sectors (approx. 75). approx. 65 monsters, total sectors (300), decorative things (25) and so far dynamic light "things" (50+).
This runs fine without any blog down however I am using an i7 CPU, 8G Ram and an Nvidia 650 so it's fairly quick. Is there a rule of thumb for dynamic light "things" in one visible area for the slightly higher than median computer? I am not sure where the "cutoff" (if any) might be and my intentions are to add more. GZDoom just seems to be totally unaffected no matter what I install.
is loaded with 3D Sectors (approx. 75). approx. 65 monsters, total sectors (300), decorative things (25) and so far dynamic light "things" (50+).
This runs fine without any blog down however I am using an i7 CPU, 8G Ram and an Nvidia 650 so it's fairly quick. Is there a rule of thumb for dynamic light "things" in one visible area for the slightly higher than median computer? I am not sure where the "cutoff" (if any) might be and my intentions are to add more. GZDoom just seems to be totally unaffected no matter what I install.