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Multiplayer question
Posted: Sun Mar 09, 2014 6:36
by RastaManGames
In future you can add normal multiplayer?
I love GZDoom and i think this is best son of ZDoom!
Re: The GZDoom FAQ
Posted: Wed Mar 12, 2014 6:08
by Blue Shadow
GZDoom, just like ZDoom, does have multiplayer...
Re: The GZDoom FAQ
Posted: Wed Mar 12, 2014 9:06
by RastaManGames
Blue Shadow wrote:GZDoom, just like ZDoom, does have multiplayer...
But Multiplayer has weak MOD API and more GZDoom mods crash multiplayer game.
+Multiplayer not have IDE or Doomseeker and pepoples must work with ZDoom Launcher or bat-files
I hope for strong MOD API in GZDoom and Multiplayer menu!
Re: The GZDoom FAQ
Posted: Wed Mar 12, 2014 15:52
by Gez
RastaManGames wrote:But Multiplayer has weak MOD API
What.
I don't think these terms mean what you think they mean.
Re: Multiplayer question
Posted: Wed Mar 12, 2014 20:57
by Graf Zahl
PLease don't use pinned threads to ask unrelated questions.
Aside from that I have absolutely no clue what you want.
If you want a multiplayer centered port, use Zandronum. These things won't be changed in ZDoom and GZDoom. Their philosophy is entirely different.
Re: Multiplayer question
Posted: Fri Mar 14, 2014 7:36
by RastaManGames
I mean GZDoom better than Zandronum, but Multiplayer need ZDLauncher. Why you can't make IDE for GZDoom?
Re: Multiplayer question
Posted: Fri Mar 14, 2014 17:25
by NeoHippo
RastaManGames wrote:I mean GZDoom better than Zandronum, but Multiplayer need ZDLauncher. Why you can't make IDE for GZDoom?
There are launchers for G/ZDoom, ZDL being the more popular
http://zdoom.org/wiki/Frontend
If you are hoping for something like the Zandronum IDE, then, as Graf Zahl already said, that will never happen because implementations of multiplayer are totally different.
RastaManGames wrote:
..... more GZDoom mods crash multiplayer game.
They will crash if players are not using the identical version of GZDoom and/or the identical mod.
For some help on this browse through this thread
http://forum.zdoom.org/viewforum.php?f=5
Re: Multiplayer question
Posted: Sat Apr 05, 2014 14:25
by Enjay
RastaManGames wrote:How to open HelpScreen in GZDoom?
ZDoom use hotkey F1, but in GZDoom i can't open Help Screen
Maybe i can bind HelpScreen on F1 manually?
It *should* be bound to f1 by default but if you have lost the binding somehow, bring down the console and type:
bind f1 menu_help
and it should work again.
[edit] The case of the mysterious disappearing post.

[/edit]
Re: Multiplayer question
Posted: Tue Apr 08, 2014 13:39
by Rachael
Another example of where machine translators have failed...
When people post things so confusing sometimes you have to take the words themselves with a grain of salt. There is no "direct" translation between English and any other language, so a lot of things typed in one language could mean something totally different when typed in ours, and there are many free online translator services that *try* to get it right but sometimes they miss the mark... I believe that is the case here.