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TGRCP2: Suggestion Drop Box
Posted: Tue Apr 15, 2014 23:06
by Tiger
I know this is a bit too early, but lately I have been thinking about this
last major PWAD Doom project. To assure I don't forgot the ideas, I'll push them in this topic and debate over them when
TGRDM3 is finally considered 'Finished' [ETA: 2050; Request: rename
TGRDM3 to
Duke Nukem: Forever]
Re: TGRCP2: Suggestion Drop Box
Posted: Tue Apr 15, 2014 23:11
by Tiger
Open World
- Inspiration; Just Cause 2 and Skyrim (The Elder Scrolls V)
Thanks to DreamBits for pushing me to play Skyrim
[/note]
- Hub centric
- entering main buildings will cause the player to into a new map, thus leaving the WorldMap.
- Will not work with Zandronum\SkullTag
- Will require a lot of resources
Re: TGRCP2: Suggestion Drop Box
Posted: Thu Apr 17, 2014 21:37
by Tiger
Story and History Project
- TGRCP2 takes place after TGRCP1's story.
- TGRCP1 Remastered; make it not suck.
- Design concept remains the same, but - better.
- Follow the current development phases as of TGRDM3; TGRCP2 must use a newer scheme as the current phases are not 100% compatible to Open World.
[?]Strict: No 3D Objects
Re: TGRCP2: Suggestion Drop Box
Posted: Thu Oct 30, 2014 16:48
by Tiger
This project is also cancelled.