Goal : is to make this mod a fun arcade shooter with addons aswell.
What's made so far?
Spoiler:
Weapons (Using Terminator Rampage Weaps as a base)
Combat Pistol
Chaingun
PA12X Shotgun
Enemies
The Zombie Solider (w/ machinegun)
The Zombie Solider (w/ pistol)
Decorations
Human Solider tortured and hanged on a Pillar and can be destoyed
A Explosive Barrel just like the one you get in Doom
Developers Bryan James (JamesKX2) Trevor James (Trevor0402) SyluxEdge
More comming soon.
Re: [ECWolf] Dangerous Drake
Posted: Tue Jul 15, 2014 1:35
by Blzut3
Comparing the screen shot to your avatar, are you currently using the stock Wolf3D palette? Looks like some optimization could be done there, but I'm guessing it's a bit too early to worry about that.
Can't say much else based on what you have so far, but it looks like it could be an interesting mod.
Re: [ECWolf] Dangerous Drake
Posted: Tue Jul 15, 2014 5:58
by JamesKX2
Blzut3 wrote:Comparing the screen shot to your avatar, are you currently using the stock Wolf3D palette? Looks like some optimization could be done there, but I'm guessing it's a bit too early to worry about that.
Can't say much else based on what you have so far, but it looks like it could be an interesting mod.
The enemy of my avatar was using pngs originally on the PK3 i was using to put the sprites there
but still uses Wolf3D palette
Although we are hoping for the multiplayer feature for ECWolf
so i can start working on 8 directional sprites of the Bosses/Enemies/The Player and others
And as we are making the player's appearance so far
and a better version of the Pistol/Minigun sprites
- Bryan James
Re: [ECWolf] Dangerous Drake
Posted: Wed Jul 16, 2014 16:15
by RSImage
Blzut3 wrote:Comparing the screen shot to your avatar, are you currently using the stock Wolf3D palette? Looks like some optimization could be done there, but I'm guessing it's a bit too early to worry about that.
Can't say much else based on what you have so far, but it looks like it could be an interesting mod.
Does ECWolf allow palette customization/expansion (>256 colors)? If so, how?
JamesKX2, this looks awesome. Any approximate release date yet?
Re: [ECWolf] Dangerous Drake
Posted: Wed Jul 16, 2014 20:51
by JamesKX2
RSImage wrote:
Blzut3 wrote:Comparing the screen shot to your avatar, are you currently using the stock Wolf3D palette? Looks like some optimization could be done there, but I'm guessing it's a bit too early to worry about that.
Can't say much else based on what you have so far, but it looks like it could be an interesting mod.
Does ECWolf allow palette customization/expansion (>256 colors)? If so, how?
JamesKX2, this looks awesome. Any approximate release date yet?
We were thinking alot either it,ll be standalone or a mod for Wolf3D
After that i decided to be a Wolf3D mod
So, it will be released by either in the end of Summer or late 2014/early 2015
Re: [ECWolf] Dangerous Drake
Posted: Wed Jul 16, 2014 23:09
by Blzut3
RSImage wrote:Does ECWolf allow palette customization/expansion (>256 colors)? If so, how?
It's limited to 255* colors, but you can replace the WOLFPAL lump with a custom palette. Which would be handy in cases like this one where all of the graphics are expected to be replaced, he could for example change the green colors to be closer to his source images. Even if he intends to mix with some Wolf3D resources, the tone of the palette could still be changed to be less vibrant since judging from the screen shot, the palette is clashing a bit.
* ZDoom and ECWolf eat a palette entry to have a transparent index. This is done entirely behind the scenes so you don't need to worry about it. The only time it makes a difference is if you have 256 unique colors in your palette, in which case the engine will be forced to decide which color to throw out of the palette. Because of this, I recommend that the palette contain at least one duplicate. It doesn't matter where or what that duplicate color is.