2 Models, 2 Rotations, 1 Actor - Possible?
Posted: Fri Jul 18, 2014 19:46
Hmmm, only just realised that the title is reminiscent of a certain unsavoury meme... 
Aaaanyway, is it possible to attach two models to one actor and have them rotate differently? I've tried this:
[spoiler][/spoiler]
But (not particularly surprisingly) both models seem to take their rotation information from the second set of values.
For that matter, what about different scales, ZOffsets etc?

Aaaanyway, is it possible to attach two models to one actor and have them rotate differently? I've tried this:
[spoiler]
Code: Select all
Model NJMegaSphere
{
Path "models/pickups"
Model 0 "NJMega1.md3"
Skin 0 "NJMega1.png"
Scale 1.2 1.2 1.2
ZOffset 8
ROTATING
Rotation-Speed 1.0
Rotation-Vector 0 1 0
Path "models/pickups"
Model 0 "NJMega1.md3"
Skin 0 "NJMega1.png
Scale 1.2 1.2 1.2
ZOffset 8
ROTATING
Rotation-Speed 1.5
Rotation-Vector 0 -1 0
//Spawn
FrameIndex MOD1 A 0 0
FrameIndex MOD1 A 1 0
}
But (not particularly surprisingly) both models seem to take their rotation information from the second set of values.
For that matter, what about different scales, ZOffsets etc?