Gzdoom builder Maximum number of linedefs reached.
Posted: Mon Jan 05, 2015 17:31
Hi, i build a open world map.
the problem i have is, i get an error that says: Maximum numbers of linedefs reached.
i got arround 64.600 linedefs in a map. is there a way to override that limit??? i think its arrount 65.000 linedefs.
I build with gzdoom builder 1.14 and the format im using is gzdoom hexen format.
people say that using UDMF you can use several billion linedefs.
so is there a way to transform your map to a different format without breaking the actions/tags in your map. is there a updated working tool to convert any wad into udmf format?
i have the feeling that everything i have done is build in the wrong format. so what is the best format?? UDMF?
greets
Im sick of limits. there should be no limits if you know how to build a map and make it rendable and beautiful.
the problem i have is, i get an error that says: Maximum numbers of linedefs reached.
i got arround 64.600 linedefs in a map. is there a way to override that limit??? i think its arrount 65.000 linedefs.
I build with gzdoom builder 1.14 and the format im using is gzdoom hexen format.
people say that using UDMF you can use several billion linedefs.
so is there a way to transform your map to a different format without breaking the actions/tags in your map. is there a updated working tool to convert any wad into udmf format?
i have the feeling that everything i have done is build in the wrong format. so what is the best format?? UDMF?
greets
Im sick of limits. there should be no limits if you know how to build a map and make it rendable and beautiful.