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Fatal error
Posted: Sat May 02, 2015 13:47
by CurveHands
I'm from Russia , so try to explain more clearly what is wrong with this game. Yesterday it worked , and today is no longer working .
Re: Fatal error
Posted: Sun May 03, 2015 5:58
by Blue Shadow
According to the crash logs, the crash is coming from fmodex.dll - that's unusual.
Anyways, I can't replicate the crash, personally, with or without Brutal Doom loaded.
Re: Fatal error
Posted: Sun May 03, 2015 10:37
by CurveHands
Blue Shadow wrote:According to the crash logs, the crash is coming from fmodex.dll - that's unusual.
Anyways, I can't replicate the crash, personally, with or without Brutal Doom loaded.
What can I do in this situation? I tried to install other assemblies but it did not help. Maybe I need to fix this dll, or download it?
Re: Fatal error
Posted: Mon May 04, 2015 3:00
by Blue Shadow
I'm sorry. I'm not sure what I could advise you try. I haven't run into an issue like it before, whether with ZDoom or GZDoom. You are going to have to wait for a reply from Graf Zahl.
Re: Fatal error
Posted: Mon May 04, 2015 8:05
by Graf Zahl
I have no idea. The crash doesn't give any information what might be wrong.
What kind of sound card do you have?
Re: Fatal error
Posted: Mon May 04, 2015 16:01
by CurveHands
Graf Zahl wrote:I have no idea. The crash doesn't give any information what might be wrong.
What kind of sound card do you have?
NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
IDT High Definition Audio CODEC
Re: Fatal error
Posted: Tue May 05, 2015 23:53
by Revilution
I'm getting the same issue as him Graf.
My sound card is a SB PCI, 16-bit only.
When loading only the IWADs it runs fine, with a mod it crashes and for me it crashes even worst with my own mod (again lol) that Windows have to close it, because i don't even get the crash window to save any report.
This is happening after the merge of OpenAL, so, pre-930 works normally while pre-1082 does this.
Re: Fatal error
Posted: Wed May 06, 2015 7:27
by Graf Zahl
That doesn't mean it's the same thing. If you do not get a crash report it may be anything. There have been changes unrelated to OpenAL as well.
Re: Fatal error
Posted: Thu May 07, 2015 12:15
by Revilution
Alright on my further testings, now with pre-1134, GZDoom opens normally to the menu, but when i'm going to start a new game it crashes, well, i recommend you do some tests with
my mod again to see what's going on, since i can't even reach the crash report window.