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Startup videos?
Posted: Wed Jun 17, 2015 13:30
by Nokiaman
I saw the PSX Doom mod used some sort of trick with making the PSX logo video separate .PNG images with .OGG sound overlayed.
Is this possible in ECWolf?
Re: Startup videos?
Posted: Wed Jun 17, 2015 18:40
by Blzut3
The best you can do at this point is to modify the
demo loop. With that you can fade an image in/out and play your ogg as the music. Anything more flexible will have to wait, although eventually ECWolf will have movie playback support like Blake Stone and Operation Body Count.
Re: Startup videos?
Posted: Wed Jun 17, 2015 20:17
by Nokiaman
Oh in that case I'll wait for the video support. What formats will be supported so I can prep the videos?
Re: Startup videos?
Posted: Wed Jun 17, 2015 20:23
by Blzut3
The blake stone anim format will be the first supported. Use Blake Stone Animation Studio to make them:
http://winwolf3d.dugtrio17.com/
IIRC Operation Body Count uses FLIC. Once that support is done depending on how the animation system works then GIF, APNG, and WebM (VP8/9 and maybe in the future Daala are the only true video codecs I have interest in) may be supported. If there any video codecs good for indexed 8-bit content I'd like to know about them.
Re: Startup videos?
Posted: Wed Jun 17, 2015 20:35
by Nokiaman
Great! This will be another step for that 3DO authenticity I'm going for. Literally can't wait for all this stuff

Even though I can't convert the videos directly since they are in some odd format (.cine) I found them in some other games.
WebM seems ideal for my usage.