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Line Horizon for 3D floors
Posted: Tue Nov 01, 2005 16:13
by justin023
this is why
Posted: Tue Nov 01, 2005 19:32
by Graf Zahl
Sorry, far too messy. Horizons are not that easy to handle in OpenGL and with 3D floors it would get much worse.
Posted: Wed Nov 02, 2005 1:25
by justin023
Dang. I can make the area larger but that is still limited.
Posted: Wed Nov 02, 2005 1:34
by solarsnowfall
Some layered clouds I see? Why not put them in a skybox?
Posted: Wed Nov 02, 2005 10:28
by Lexus Alyus
The best thing is to put it all in a skybox. If you have the sky camera at the right hight and the sky box big enough then you shouldn't see any artifacts. Thats how its done in Unreal.
Posted: Thu Nov 03, 2005 19:57
by justin023
A skybox can't mimic the deep water effect can it? You will have to go into the toxic lake so that is a concern. Also, there are damage inflicting scripted acid raindrops and they look better when they don't appear exactly at the skyline.