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Good news!
Posted: Tue Nov 01, 2005 23:44
by Graf Zahl
I finally found the cause for the problem with walking on sloped 3D-floors. In the next version that should be fully functional.

Posted: Tue Nov 01, 2005 23:59
by wildweasel
Sweet!
Posted: Wed Nov 02, 2005 0:08
by Phoenix
awesome!

Posted: Wed Nov 02, 2005 1:23
by solarsnowfall
Very good to hear!
Because my curiousity is getting the better of me (and I don't mean to be disrespectiful), I have to ask:
Graf Zahl wrote:I have to do a major rewrite of the wall rendering code. It's on my to-do list.
Is this still something for the more distant future?
Posted: Wed Nov 02, 2005 1:25
by Graf Zahl
Now that walking on sloped floors finally works it's the next thing I want to do. But I can't make any promises about a date. Maybe next week, maybe next month.
Posted: Wed Nov 02, 2005 1:32
by solarsnowfall
Graf Zahl wrote:Maybe next week, maybe next month.
I'm just glad to hear you've got room on your plate for it.
Posted: Thu Nov 03, 2005 23:01
by Cutmanmike
Joy I say!
Re: Good news!
Posted: Fri Nov 04, 2005 3:08
by ellmo
Graf Zahl wrote:I finally found the cause for the problem with walking on sloped 3D-floors. In the next version that should be fully functional.

Holy fu... Holy cow! Yesss!
Praise tha programmer
Posted: Fri Nov 04, 2005 4:25
by BlazingPhoenix
*drools* sloped 3d floors..... *prepares a test map just in case*
Posted: Fri Nov 04, 2005 5:04
by Nuxius
This emoticon best describes my thoughts:

Posted: Fri Nov 04, 2005 13:13
by Paul
=D>
Posted: Fri Nov 04, 2005 15:03
by justin023
Yes! No more messy invisible sprite bridges. I already have them in 3 out of 4 maps in my project so that is good to know.
Posted: Fri Nov 04, 2005 16:23
by Cutmanmike
Now if only I could figure out how to do slopes with 3d floors..
Posted: Fri Nov 04, 2005 16:31
by ellmo
It's simple. You just have to slope floor/ceiling at the remote sector, that transfers 3D_heights into the real sectors... geddit?
Posted: Fri Nov 04, 2005 20:13
by solarsnowfall
And make sure your control sectors line up properly to transfer the slopes.
Example.