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Strange texture behaviour
Posted: Wed Nov 02, 2005 21:50
by Nash
The areas where I circled with white are the problems.
They appear totally black.
They only happen when I have dynamic lights.
Why is this happening? How do I fix it?
Posted: Wed Nov 02, 2005 22:20
by Graf Zahl
Looks like a bug. Could you send me the WAD?
Posted: Wed Nov 02, 2005 22:25
by Nash
Okay, I've sent you PM. Please reply here though.
Remember you'll need Tormentor's Blood Resource Pack to see the textures.
Posted: Wed Nov 02, 2005 22:49
by Graf Zahl
These textures face away from the light so they don't get lit. you never should try to light an entire scene by dynamic lights. Always use a reasonable amount of ambient light to make it look good.
Posted: Thu Nov 03, 2005 7:30
by BetaSword
I dunno... Personally, I think it looks kinda cool like that. I may have to do some experimenting myself with dynamic lights as the main source of lighting...
Posted: Thu Nov 03, 2005 18:19
by Phobus
Doom has always displayed textures facing exactly north/south darker than usual, east/west lighter than usual (or is that the other way round?) and any other angle as a usual. If not Doom than ZDoom definitely does it.
Posted: Thu Nov 03, 2005 18:32
by Graf Zahl
But that has nothing to do with this. The GL renderer never does this shitty looking fake contrast.
Posted: Fri Nov 04, 2005 19:25
by Phobus
Oh, well I rarely use it so that should explain why I don't know
