hardwareshader+cameratexture
Posted: Thu Nov 26, 2015 6:21
hi graf
is there any reason for GZDoom to do this separate handling for canvas and non-canvas textures?
I tried to quickly browse the code but from what I can tell cameratexture is simple GL_TEXTURE_2D that's not much different from any other "real" texture... and thus there's no point to disallow shaders here IMO.
is there any reason for GZDoom to do this separate handling for canvas and non-canvas textures?
I tried to quickly browse the code but from what I can tell cameratexture is simple GL_TEXTURE_2D that's not much different from any other "real" texture... and thus there's no point to disallow shaders here IMO.