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0.9.15 Beta (ZDoom 2.0.98 upgrade)
Posted: Thu Nov 03, 2005 19:53
by Graf Zahl
I just released a beta version that upgrades GZDoom to ZDoom 2.0.98.
Please don't consider this an official stable release. I merely release it so you can test it and report bugs. Get it here:
http://grafzahl.drdteam.org/gzdoom/GZDo ... 0-9-15.zip
I will release the source later. Right now I don't have the time to prepare it.
Posted: Thu Nov 03, 2005 21:14
by The HavoX
i'm not touching it (yet)
i feel so paranoid when it comes to beta-testing... i'd never know if beta-release software could be so unstable, it winds up damaging my PC!

Posted: Thu Nov 03, 2005 21:47
by wildweasel
HavoX: You need to face the facts that nearly everything on your computer is "beta" software to some extent. Even Windows is still undergoing bug-testing on some level (namely, security fixes and such).
The cardinal rule of computers: no matter what it is, it's bound to be capable of destroying somebody's PC somewhere down the line. While everybody else was installing and playing the FEAR single-player demo with utmost ease, my computer barely installed it and required three reboots to get it off my computer without destroying things.
Posted: Thu Nov 03, 2005 22:45
by Graf Zahl
The HavoX wrote:i'm not touching it (yet)
i feel so paranoid when it comes to beta-testing... i'd never know if beta-release software could be so unstable, it winds up damaging my PC!

I could have released without a beta warning. That's how many of the highly unstable ZDoom versions (like 2.0.97) came to be. This is no different - except that I am honest enough to name this version 'beta'.
Posted: Thu Nov 03, 2005 22:49
by Enjay
Well, so far so good for me. No damaged PC yet.

Posted: Thu Nov 03, 2005 22:52
by Graf Zahl
I'm more concerned about less obvious problems. I had to update a lot of code in files that have changed a lot in both ZDoom and GZDoom so I might have missed something or overwritten an older change.
Posted: Thu Nov 03, 2005 23:12
by Enjay
Well, I just came up with a minor one, but it's a Zdoom problem rather than GZDoom specific:
http://forum.zdoom.org/potato.php?p=183304#183304
Posted: Thu Nov 03, 2005 23:19
by Graf Zahl
Fixed.
To the paranoid non-user: Things like this are the reason why I did a beta release!
Posted: Fri Nov 04, 2005 1:17
by NecroMage
Idc about it ruining my computer but I did find two problems when playing zen_dynamics: when i switched fromt the alt_hud to the normal hud it display liked a missing texture and when going into map four it did not display the hud_message correct and then froze during the scientist log.
Posted: Fri Nov 04, 2005 3:04
by ellmo
DL-ing.
Any info on what new features / bugfixes should we expect?
EDIT:
Nvm. I forgot that you're the one that actually writes changelogs, Graf.
Posted: Fri Nov 04, 2005 6:29
by Nuxius
Yay for walkable extra floor slopes!

Posted: Fri Nov 04, 2005 7:02
by BetaSword
Sloped 3D floors are indeed walkable now, I just checked. Very nice, Graf, very nice

Posted: Fri Nov 04, 2005 11:23
by Graf Zahl
It seems all the critical things are working now so that later today I can release a non-beta 0.9.16.
Posted: Sat Nov 05, 2005 3:09
by Manc
BetaSword wrote:Sloped 3D floors are indeed walkable now, I just checked. Very nice, Graf, very nice :)
OMFG
This is excellently awesome.