Need help getting Macintosh mods to work on ECwolf.
Posted: Wed Jan 27, 2016 1:15
A lot of you guys may not have known this, but there actually were a lot of Wolfenstein mods that were only released for the Macintosh. Sadly, with the exception of Astrostein, none of them have ever been ported to the PC
http://lazrojas.com/wolf3d/deluxe_2.html
http://lazrojas.com/wolf3d/ports_2.html
That being said, I've been able install Stuffit to open the sit files that Macintosh mods come in. While there's the Macintosh emulators which is pretty much the only way to play a Macintosh game on the PC, they are very hard to set up when compared with other emulation software. As a result i've heard that with some tweaking ECwolf is capible of running Macintosh mods.
To get Macintosh mods to work you'll need a Second Encounter copy and must MacBinary the original executable file and the scenario file for Second Encounter (should be a file that says "Second Encounter - 30 Levels) [that will give them the extension .bin]. Then, rename the binary "wolf3d.bin" and the scenario file "wolflvls.bin" and drop them into your ECWolf data folder (wherever you put your game files, i.e., VSWAP.WL6).
Only one problem that I have. I can't seem to find a copy of the Macintosh version that's fully installed. I was able to find an abandonware site for Macintosh games, but the version they included doesn't contain the files I have to rename. Instead it includes the files:Checksum.md5, disk1.dsk, and disk2.dsk which I believe are the contents of the disks rather than an actual installed version. Now I know that the Wolfenstein 3D is copyright protected, but I still own a copy of the PC version(I can upload a photo if need be), and I have reason to believe that the Macintosh version of the game is no longer being sold by ID. As a result I don't think that i'm doing any damage to ID's profits since I really couldn't find any copies of the Macintosh version on ebay(I checked to see if ID's is profiting of the Mac version like they are with the PC version).
Any idea's?
PS:Sorry if I feel a bit greedy asking for advice like this. Try to keep the comments clean. Thanks.
http://lazrojas.com/wolf3d/deluxe_2.html
http://lazrojas.com/wolf3d/ports_2.html
That being said, I've been able install Stuffit to open the sit files that Macintosh mods come in. While there's the Macintosh emulators which is pretty much the only way to play a Macintosh game on the PC, they are very hard to set up when compared with other emulation software. As a result i've heard that with some tweaking ECwolf is capible of running Macintosh mods.
To get Macintosh mods to work you'll need a Second Encounter copy and must MacBinary the original executable file and the scenario file for Second Encounter (should be a file that says "Second Encounter - 30 Levels) [that will give them the extension .bin]. Then, rename the binary "wolf3d.bin" and the scenario file "wolflvls.bin" and drop them into your ECWolf data folder (wherever you put your game files, i.e., VSWAP.WL6).
Only one problem that I have. I can't seem to find a copy of the Macintosh version that's fully installed. I was able to find an abandonware site for Macintosh games, but the version they included doesn't contain the files I have to rename. Instead it includes the files:Checksum.md5, disk1.dsk, and disk2.dsk which I believe are the contents of the disks rather than an actual installed version. Now I know that the Wolfenstein 3D is copyright protected, but I still own a copy of the PC version(I can upload a photo if need be), and I have reason to believe that the Macintosh version of the game is no longer being sold by ID. As a result I don't think that i'm doing any damage to ID's profits since I really couldn't find any copies of the Macintosh version on ebay(I checked to see if ID's is profiting of the Mac version like they are with the PC version).
Any idea's?
PS:Sorry if I feel a bit greedy asking for advice like this. Try to keep the comments clean. Thanks.