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0.9.17
Posted: Fri Nov 04, 2005 18:03
by Graf Zahl
As promised, I just released a non-beta version based on ZDoom 2.0.98.
UPDATE for 0.9.17: This fixes a few minor bugs and one major one: Sector colors in Legacy maps were broken by the upgrade to 2.0.98.
Posted: Fri Nov 04, 2005 18:10
by ellmo
Omg, yur teh quik!
I don't know what to say more. DL-ing.
Posted: Fri Nov 04, 2005 19:17
by solarsnowfall
!!!
Posted: Fri Nov 04, 2005 22:49
by smg m7
Thaty was quick.
Posted: Sat Nov 05, 2005 1:49
by BlazingPhoenix
how do you enable the new counter for Items?
Posted: Sat Nov 05, 2005 1:52
by Graf Zahl
THere is no new counter. It has been there from the beginning. You set it by toggling 'hud_showitems'.
Posted: Sat Nov 05, 2005 9:14
by donjose
becuz GZdoom is now updated to zdoom 98 does that mean that all the 96x features wont work
Posted: Sat Nov 05, 2005 9:16
by solarsnowfall
Nope.
Posted: Sat Nov 05, 2005 9:46
by Nuxius
I guess it would be better to call it 2.0.98x aka GZDoom 0.9.16.

Posted: Sat Nov 05, 2005 12:18
by Paul
Posted: Sat Nov 05, 2005 12:50
by Enjay
Nuxius wrote:I guess it would be better to call it 2.0.98x aka GZDoom 0.9.16.

Which, of course, is exactly what it calls itself at the console.
Posted: Sun Nov 06, 2005 10:54
by Nuxius
Heh, never paid much attention to that.
Posted: Tue Nov 08, 2005 23:15
by The Ultimate DooMer
fp
But does it have the fixes from 96x? (fail state, weapon piece, weapon offsets etc.)
Posted: Tue Nov 08, 2005 23:25
by Graf Zahl
GZDoom is based on the last .96x version so it logically has all of its features.
Posted: Tue Nov 08, 2005 23:44
by The Ultimate DooMer
So it still crashes then?
Edit: damn it does.