GZDoom specific suggestion (that might be useful in ZDoom too)
Posted: Thu May 05, 2016 11:40
Since GZDoom 2.2pre contains multiple rendering paths, maybe when the OpenGL information is enumerated it should show which rendering path is being used directly in the log (such as the OpenGL 2, 3, or 4). I'm thinking that may be helpful in the long run for tracking down bugs.
This may or may not be useful in ZDoom, too, in determining whether SDL, DirectDraw, or Direct3D is being used, although it works pretty reliably on all of them anyway so that probably doesn't matter.
This may or may not be useful in ZDoom, too, in determining whether SDL, DirectDraw, or Direct3D is being used, although it works pretty reliably on all of them anyway so that probably doesn't matter.