3D floor's "High byte"?
Posted: Sun Nov 06, 2005 19:02
I noticed, while working wth 3D floors, that there's a "Tag hibyte" entry in the DoomBuilder configuration. I found that Graf said this high byte is used for tags over 255, but Doom Builder doesn't allow me to enter anything greater than 255 in action boxes. Am I supposed to utilize this through scripts? If so, how? I have a map that I'm working on for fun, that I feel will require the usage of the high byte, but I've no clue how to set it. Help, or at least an explination, very much appreciated.