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Speed issues in 2.5pre
Posted: Thu Mar 16, 2017 17:32
by Zhadoom
Hello Mr Graf!
I downloaded the build 2.5pre-47 and realised that its speed is slower than 2.3.2. The speed in 2.3.2 is slower than the one in 2.2.0.
When playing zdcomp 2 after passing the first door, facing the wide yello door, I get about 110fps on a GTX750 and about 70fps on a GTX950M.
I do understand that more/new options and function in GZDoom eat up performance.
However, my question is: What can the user do to speed GZDoom up a bit?
Thanks for your great work and best regards!
zhd

Re: Speed issues in 2.5pre
Posted: Fri Mar 17, 2017 4:41
by dpJudas
What speed did you get in 2.2.0?
Re: Speed issues in 2.5pre
Posted: Fri Mar 17, 2017 20:16
by Zhadoom
Hello there!
Thanks for your reply! I just made a test with both gfx cards. I used zdcomp2 plus a simple UDFM sector with nothing but a player. This was run from within GZDB. Here are the results.
GTX750
======
zdcomp2 facing the yellow door:
2.2.0 110fps
2.3.2 110fps
2.5pre-47 110fps
128x128 sector (UDMF) with payer1 start only
2.2.0 640fps
2.3.2 590fps
2.5pre-47 500fps
GTX950M
=======
zdcomp2 facing the yellow door:
2.2.0 95fps
2.3.2 80fps
2.5pre-47 70fps
128x128 sector (UDMF) with payer1 start only
2.2.0 290fps
2.3.2 240fps
2.5pre-47 235fps
Any idea?
Thanks for your support!
zhd
Re: Speed issues in 2.5pre
Posted: Fri Mar 17, 2017 21:52
by Graf Zahl
No idea where it's coming from but between 2.3.2 and the current master there has definitely been some slowdown. Got to find out where it came from.
Re: Speed issues in 2.5pre
Posted: Tue Mar 21, 2017 16:56
by Zhadoom
Don't worry too much, Mr Graf, because 2.4.0 is great concerning its speed.
When entering gl_renderbuffers 0 to 2.3.2 and 2.5pre I notice a significant speed increase.
At the moment, I'm perfectly content with 2.4.0.
Happy developing!
Best regards
zhd
Re: Speed issues in 2.5pre
Posted: Tue Mar 21, 2017 20:04
by Graf Zahl
The speed increase is not really surprising because all postprocessing effects plus multisampling are disabled.
Keep in mind that this is a once-per-frame matter, so it will show most noticably on maps which already have good rendering performance. But on maps that really tax the hardware it won't make much of a difference.
The quesion in the end has to be, what is more important - 200 vs. 300 fps or smoother visuals.