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3d floors -below- a real floor?

Posted: Fri Nov 18, 2005 12:04
by Ixnatifual
I have an area with shifting heights where I'm adding some 3d floors at the walls for some extra detail. For simplicity's sake I have one sector along the wall, in which I have two 3d floors, one above the other. However, due to the shifting heights of the area (stairs), some of the 3d floors are beneath the actual floor.

It doesn't appear to cause any problems, so I was wondering if this is something I should be wary of, or if I can just continue doing this. Maybe the 3d floor is ignored when it's lower than the real floor in the sector? Or does it actually exist and cause performance loss if used too widely?

Posted: Fri Nov 18, 2005 12:17
by Graf Zahl
Feel free to continue with this. Technically the 3D-floor is there but it isn't rendered when below the real floor.

Posted: Fri Nov 18, 2005 12:31
by Ixnatifual
Neat, thanks for the quick reply.

Posted: Fri Dec 16, 2005 0:00
by Skunk
I hate to bump an old topic, but could we use this to our advantage? Like, say, zombies comming up out of graves?

Posted: Fri Dec 16, 2005 14:55
by Graf Zahl
You can use it to your advantage by placing a 3D-floor that is to appear later in a place where you can't see it. What you do with such a setup is up to you.

Posted: Fri Dec 16, 2005 17:12
by Enjay
I could be wrong, but I think the Zombie question was asking something like "could I have a bunch of zombies on a fake floor below a real floor and use the rising fake floor to push them up through the real floor?" If so, my guess is that wouldn't work. I can't see any way of making your Zombies stand below a real floor for starters.

However there are other ways to have a rising Zombie effect.

Posted: Fri Dec 16, 2005 17:24
by Phobus
One way is to just have a fkae floor/ceiling linespecial tagged to the sector, which has a floor considerably lower than the surrounding sector. Then you simply raise the floor when you want the zombies to rise. The zombie will gop through the fake floor (as would you) but it wouln't look like he'd just risen out of nowhere though, because it'd look like he'd come straight up through the floor. It's an easy trick, which I know how to do in Doom as Doom, and I imagine it's very possible in Haxen map formats.