Model Blocking: How?
Posted: Sun Sep 30, 2018 12:59
Ed, in this thread you wrote:
".... things like the blocking that would have been attached to construction machines and the crates they hold... the blocking is now handled by the actors themselves; don't need to be manually added in the maps anymore."
How is this done? Is the blocking handled by the vertices of the model? Does this method extend to every model? Can one model be placed on another model (e.g., a computer monitor on a desk)? Specifically, I'm trying to figure out if I can eliminate the invisible 3D sectors I've been using for the complex shapes of the orbiting islands. Blocking for most of the mechanical actors was done using invisible bridge things, but there were a couple of fork lifts that used invisible 3D sectors for blocking.
Thinking about this, what I propose is the following:
1. I will continue to map for the original Paranoid and Paranoiac game packages, and release these maps separately for those that only want to get the additional maps.
2. These maps can separately be packaged into the ipk3 that is in development, for those that want the entire game with all the myriad high-end updates.
However, if the Team thinks that this will dilute the impact of the ipk3 release, I will reconsider.
".... things like the blocking that would have been attached to construction machines and the crates they hold... the blocking is now handled by the actors themselves; don't need to be manually added in the maps anymore."
How is this done? Is the blocking handled by the vertices of the model? Does this method extend to every model? Can one model be placed on another model (e.g., a computer monitor on a desk)? Specifically, I'm trying to figure out if I can eliminate the invisible 3D sectors I've been using for the complex shapes of the orbiting islands. Blocking for most of the mechanical actors was done using invisible bridge things, but there were a couple of fork lifts that used invisible 3D sectors for blocking.
Thinking about this, what I propose is the following:
1. I will continue to map for the original Paranoid and Paranoiac game packages, and release these maps separately for those that only want to get the additional maps.
2. These maps can separately be packaged into the ipk3 that is in development, for those that want the entire game with all the myriad high-end updates.
However, if the Team thinks that this will dilute the impact of the ipk3 release, I will reconsider.