My Unnamed Weapon Mod
Posted: Sat Nov 19, 2005 23:46
Here's some info on a decorate weapons mod I've been working on for a little while now.
Mostly Completed Weapons:
1)Phaser Pistol: An energy pistol with unlimited ammo, fires weak energy bolts, also overheats. You start with this.
2.1)9mm Pistol: Starting Weapon, about as powerful as Doom's standard pistol but fires a bit faster, you can also dual wield these.
2.2)Magnum: Powerful handgun, seconday fire fires 3 shots at a time but at a slower rate of fire, I might replace this with something else.
3.1)Stubby Shotgun: Shotgun that fires 7 pellets at a time, seconday fire fires an explosive shell.
3.2)Double Barreled Shotgun: Its a double barreled shotgun so it does twice the damage as the normal shotgun, secondary fire also fires explosive shells.
4)Stealth SMG: A silenced SMG with a 30 round clip, reload with secondary fire, you can dual weild these.
5.1)M-16: Primary fire is a 3 round burst, secondary is full auto but less accurate.
5.2)Heavy Machine Gun: Slower rate of fire than the M-16, but it's more powerful.
6.1)Frag Grenade Launcher: Holds 6 grenades, grenades break up into 6 smaller grenades when they explode, reload with secondary fire.
6.2)Proximity Mine Launcher: Holds 3 Mines, fires a modified version of the mines form the weapon resource wad, reload with secondary fire.
7)Plasma Chaingun: Doesn't actually fire plasma, just uses different bullet puffs, fast firing and powerful, has spin up and spin down times.
Flamethrower: Primary fire is a stream of flames, seconday is a napalm shot.
Planned Weapons:
Ion Cannon: Fires homing plasma shots, secondary fire is 4 railgun shots, overheats.
Saw Launcher: Primary fire fires saws that rip through enemies, secondary fire uses the weapon like the chainsaw.
BFG 10k Prototype: a BFG that sometimes overloads until you find the upgrade chip, which fixes that problem and makes it more powerful.
This mod not only has new weapons, but new enemies in addition to the standard Doom ones. Sometimes different enemies will appear instead of the standard ones (for example, the zombieman is somtimes replaced with a M-16 zombie). Also all of the weapons will have some kind of upgrade that you can find for them. There's also friendly marines that replace the megasphere and berzerk packs. There's 4 types of marines, the shotgun marine, M-16 marine, plasma chaingun marine, and grenade launcher marine.
Thats all I have done right now, I'll keep you guys updated as i get more work done. Tell me if you have any suggestions for weapons and powerups and stuff.
Mostly Completed Weapons:
1)Phaser Pistol: An energy pistol with unlimited ammo, fires weak energy bolts, also overheats. You start with this.
2.1)9mm Pistol: Starting Weapon, about as powerful as Doom's standard pistol but fires a bit faster, you can also dual wield these.
2.2)Magnum: Powerful handgun, seconday fire fires 3 shots at a time but at a slower rate of fire, I might replace this with something else.
3.1)Stubby Shotgun: Shotgun that fires 7 pellets at a time, seconday fire fires an explosive shell.
3.2)Double Barreled Shotgun: Its a double barreled shotgun so it does twice the damage as the normal shotgun, secondary fire also fires explosive shells.
4)Stealth SMG: A silenced SMG with a 30 round clip, reload with secondary fire, you can dual weild these.
5.1)M-16: Primary fire is a 3 round burst, secondary is full auto but less accurate.
5.2)Heavy Machine Gun: Slower rate of fire than the M-16, but it's more powerful.
6.1)Frag Grenade Launcher: Holds 6 grenades, grenades break up into 6 smaller grenades when they explode, reload with secondary fire.
6.2)Proximity Mine Launcher: Holds 3 Mines, fires a modified version of the mines form the weapon resource wad, reload with secondary fire.
7)Plasma Chaingun: Doesn't actually fire plasma, just uses different bullet puffs, fast firing and powerful, has spin up and spin down times.

Planned Weapons:
Ion Cannon: Fires homing plasma shots, secondary fire is 4 railgun shots, overheats.
Saw Launcher: Primary fire fires saws that rip through enemies, secondary fire uses the weapon like the chainsaw.
BFG 10k Prototype: a BFG that sometimes overloads until you find the upgrade chip, which fixes that problem and makes it more powerful.
This mod not only has new weapons, but new enemies in addition to the standard Doom ones. Sometimes different enemies will appear instead of the standard ones (for example, the zombieman is somtimes replaced with a M-16 zombie). Also all of the weapons will have some kind of upgrade that you can find for them. There's also friendly marines that replace the megasphere and berzerk packs. There's 4 types of marines, the shotgun marine, M-16 marine, plasma chaingun marine, and grenade launcher marine.
Thats all I have done right now, I'll keep you guys updated as i get more work done. Tell me if you have any suggestions for weapons and powerups and stuff.