[Feature suggestion] Custom Damage Types
Posted: Wed Nov 23, 2005 16:18
I know a similar thing has already been suggested, but would it be possible to create a set of flags to create custom damage types and immunities?
I was think of something along the lines of:
This would be useful if you have some type of monster that uses lots of rippers or similar attacks, but which you don't want to be constantly invunerable whenever it attacks for fear of it killing itself.
Also, it could be used to create a large set of monsters that cannot damage each other without having any inherited stuff.
I was think of something along the lines of:
Code: Select all
Damage "blah"
// Defines damage of type blah
// Anything with this flag deals this type of damage
// only one damage type per object
Immunity "blah"
// Object ignores damage of type blah
Also, it could be used to create a large set of monsters that cannot damage each other without having any inherited stuff.