Some skyboxes
Posted: Sun Nov 27, 2005 15:46
If anyone wants to use these, go ahead. I was just poking through a few games to see what I could see, and I decided to rip some of the skyboxes I found there. I've done a few from Quake2 and Half life, but everyone has those games and the textures have been ripped many times over. Unreal, however, hasn't been ripped quite so often. Not by the doom community anyway. So, I didn't bother including the Quake or Half life ones. These all come from either Unreal2 or Unreal Tournament 2003.
I warn you now, these are all quite low-res, despite some of the original graphics being huge. There are some reasons for this:
I didn't want to create a huge download.
I thought 256x256 graphics looked reasonable in Doom
UnrealEd and my machine don't get on. Everytime I try and export a graphic it crashes so most of these were done by screen grabbing in the editor.
OK, so they're not ideal, but they are better than a single tiling 256x128 picture in the Doom palette. I tried to pick skies that I thought could be useful in Doom. I put them in the WAD as PNG files. JPGs would have made the WAS considerably smaller but these skies almost all produced noticeable jpeg artifacts and detracted from the quality of the skies.
Anyway, 15 skyboxes for you to try. All set up with demo maps, gldefs, and hirestex lumps. Just load into GZdoom and have a look. Like I said, if anyone finds anything useful, please go ahead and use them.
http://www.zen64060.zen.co.uk/sbox.zip (4MB)
I warn you now, these are all quite low-res, despite some of the original graphics being huge. There are some reasons for this:
I didn't want to create a huge download.
I thought 256x256 graphics looked reasonable in Doom
UnrealEd and my machine don't get on. Everytime I try and export a graphic it crashes so most of these were done by screen grabbing in the editor.
OK, so they're not ideal, but they are better than a single tiling 256x128 picture in the Doom palette. I tried to pick skies that I thought could be useful in Doom. I put them in the WAD as PNG files. JPGs would have made the WAS considerably smaller but these skies almost all produced noticeable jpeg artifacts and detracted from the quality of the skies.
Anyway, 15 skyboxes for you to try. All set up with demo maps, gldefs, and hirestex lumps. Just load into GZdoom and have a look. Like I said, if anyone finds anything useful, please go ahead and use them.
http://www.zen64060.zen.co.uk/sbox.zip (4MB)