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Other Decorate Code pointers

Posted: Wed Nov 30, 2005 4:13
by Zeg-Vok
It seems as if every time someone releases a new Decorate weapon wad, they incorperate Decorate code pointers that aren't even hinted at in the Wiki, such as A_SpawnDebris, and A_SetTranslucent. I know it would be alot and unreasinable to ask for a list of all the ones not stated in the wiki, but I would appreciate it if someone could explain the second value in the A_SetTranslucent codepointer, and could tell me if there was a way to change rendering styles via codepointers?



Dont hate me because I am curious :wink:

Posted: Wed Nov 30, 2005 10:11
by Graf Zahl
The second parameter in A_SetTranslucent specifies the style of translucency:

0: normal blending
1: additive blending
2: fuzz effect (or its emulation in GL mode)

Posted: Wed Nov 30, 2005 23:57
by justin023
http://www.zdoom.org/wiki/index.php?tit ... ORATE_lump

Documentation for the 96x/98x stuff

Posted: Thu Dec 01, 2005 3:02
by Zeg-Vok
For showing me that . . . I am forever in your debt